June 16, 2026. How long would it take to crack your password?
June 15, 2026. How to keep your recursion secure.
June 14, 2026. A first-principles Fermi analysis of goal-scoring sports.
June 13, 2026. The game of spotting maximally tiny dogs turns into a probability tutorial.
June 11, 2026. A visual fugue combining hypnopompic noise, AI, and 17th century alchemy.
June 10, 2026. Some quantitative meditations on the wind.
June 8, 2026. What happens when you ask AI to curate an exhibit about AI creativity? We find out.
June 7, 2026. If we live in a simulation, could the simulators control our minds? Probably not! I explain how complexity theory hands us a computational notion of free will.
June 2, 2026. A journey through the realms of art, literature, philosophy, math, physics, engineering and beyond, all through the lens of a humble cone of swarf.
February 6, 2024. This essay reflects on what made Bell Labs so successful as an βinstitute of creative technologyβ, why that success has been so hard to replicate, and how one might attempt to replicate it in a distributed, self-organized, and rebellious fashion.
January 17, 2024. In the first issue of 6IT: the mathematics of supervising children; unreliably clairvoyant demons; why the sky is blue (and why it isnβt); a Poisson process for primes; sychronizing fireflies; and quantum error correction from Penrose tilings.
December 2, 2023. Introduction to the site and its author.